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Teaching straight out of textbooks and then giving tests to see what they learned is an old and impractical technique. It is limiting creatively and gives no opportunity for student choice. Students will not be as motivated to learn if they have no voice in what and how they learn. The speaker recommends problem-based learning. It gives them context behind why what they are learning is important. She also recommends that schools take the money they invest in standardized testing and put it into teacher's professional development. Even if i cannot apply all of this into my classroom, I can still be conscious about giving my students the why behind the what and give them choices.
Schools should cultivate a place for students to come up with new ideas using their strengths and abilities. Students should not be forced to fit a mold. Goldman suggests the characteristics an environment needs to cultivate these ideas are clear intent, purpose, passion, personal integrity, direct communication, clear expectations, perseverance, collaborative teams, embracing multiple perspectives, take risks, and speak in one voice. these are certainly values that would create a good learning environment.
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Video games are not inherently bad, but some teach the wrong things. They can teach them multitasking, which is found to promote neuroplasticity and fluid intelligence. Video games can also teach perseverance and problem-solving skills, both which are beneficial in a classroom. If a teacher can find programs or apps that are appropriate for the material in their classroom that also promote these skills, they can be a great learning tool. This video is from 2011, so it is somewhat outdated, but with today's technology tools for the classroom I think this can be pretty easily achieved.
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